🔗 Share this article Behind the Scenes of the Fallout Universe, the Gaming World’s Most Astonishing Television Success The Fallout TV show has come back to streaming services, and it's accurate to state that fans were agreeably astonished by the quality of its first season. By illustrating the retro-futuristic, nuclear-ravaged United States through the perspectives of three separate characters, it effectively portrayed multiple facets of the gamer's experience. There was vault-dweller Lucy, trying to act with integrity and finding that the wasteland made that incredibly hard; Max, the militant faction initiate, who starts challenging his organization's leadership and causes plenty of trouble in robotic power armour; and the Ghoul, a fan-favorite figure who has completely shed any sense of morality out in the irradiated wastes. Setting the Stage for the Second Season The debut season's finale unveiled a major secret about who helped cause the nuclear war that trapped a society in subterranean shelters for centuries. It also left several enigmas unresolved for the upcoming chapter – and, on this occasion, hopes are much greater. “We’ll take ‘not terrible’ – let’s get that on a poster,” remarks Jonah Nolan. “Heading into the first season, everyone’s like, ‘Just get it right’,” states a key figure from the games. “We are thrilled with the reception to the show, so this time people are bringing more excitement and new expectations.” A New Vegas Vibe for the Next Installment The second season is set in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and characters in the series, even if it was a bit broken at launch. “It has a sun-baked feel, a Mojave vibe, that’s so key to that game,” explains the co-creator. “That dusty, desolate iconic highway feeling of the game is so much fun to incorporate into the show.” In the show's timeline, a long time has passed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators suggest that it acknowledges the fan's adventure. Crafting a Tangible World The Fallout TV series is distinguished by its tangible quality – its creators ensured real props and sets were constructed, echoing the improvised nature of the towns in the games. “Being a genre enthusiast, so many productions I watch, I’m aware that they’re all filmed against a blue screen,” says co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, particularly of a video game, is to seem like it’s tangible.” In fact, almost every element you see on-screen is physical, even the legendarily scary radioactive creatures known as Deathclaws. In the show, they are portrayed by animatronics, and were apparently rather intimidating up close. Made by Fans, for Fans The Fallout series resonates because it is developed by accomplished storytellers who are also longtime fans, with the help of the visionaries behind the franchise. This shared passion for the universe is apparent in the end result. The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, representing a shift from the first season. This format will foster a different viewing experience, something the creators themselves are eager to observe. “It has more depth, it’s bigger, it’s more humorous, it has a lot of surprises,” promises the game director. “I am excited to seeing what people think.”